Murphy's Laws of Combat Operations
- Friendly fire — isn’t.
- Recoilless rifles — aren’t.
- Suppressive fire — won’t.
- You are not Superman.
- A sucking chest wound is Nature’s way of telling you to slow down.
- If it’s stupid but it works, it isn’t stupid.
- Try to look unimportant; the enemy may be low on ammo.
- If at first you don’t succeed, call in an airstrike.
- If you are forward of your position, your artillery will fall short.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, you’re walking into an ambush.
- The enemy diversion you’re ignoring is their main attack.
- The enemy invariably attacks on two occasions: A) when they’re ready, B) when you’re not ready.
- No OPLAN ever survives initial contact.
- There is no such thing as a perfect plan.
- Five-second fuzes always burn three seconds.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple; the simple are always hard.
- The easy way is always mined.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Don’t look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
- Never draw fire; it irritates everyone around you.
- If you are short of everything but enemy, you are in the combat zone.
- When you have secured the area, make sure to inform the enemy.
- Incoming fire has the right of way.
- No combat ready unit has ever passed inspection.
- No inspection ready unit has ever passed combat.
- If the enemy is within range, so are you.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren’t.
- Things that must work together, can’t be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won’t be able to get out.
- Tracers work both ways.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- When both sides are convinced they’re about to lose, they’re both right.
- Professional soldiers are predictable, but the world is full of dangerous amateurs.
- Military Intelligence is a contradiction of terms.
- Fortify your front; you’ll get your rear shot up.
- Weather ain’t neutral.
- If you can’t remember, the Claymore is pointed towards you.
- Air defense motto: shoot ‘em down; sort ‘em out on the ground.
- Flies high, it dies; low and slow, it’ll go.
- The Cavalry doesn’t always come to the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support weapon.
- Sniper’s motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren’t.
- It’s not the one with your name on it; it’s the one addressed “to whom it may concern” you’ve got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel’s HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of BDU’s is a magnet for mud and rain.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can’t hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon’s operator.
- Field experience is something you don’t get until just after you need it.
- No matter which way you have to march, it’s always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- For every action, there is an equal and opposite criticism (in boot camp).
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- The tough part about being in charge is that the troops don’t know what they want, but they know for certain what they don’t want.